Julius O. Smith III: Legendary Professor of DSP (CCRMA, NeXT, Shazam, GeoShred) | WolfTalk #034

Posted by Jan Wilczek & Sathira Tennakoon on November 08, 2026 · 13 mins read

CCRMA, NeXT, Yamaha synths, resampling, physical modeling, digital waveguides, virtual analog, and AI: a lifetime of turning DSP research into musical tools.

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Introduction

When discussing DSP resources, his books come up most often.

When browsing DSP publications related to music, his name is all over the place (as author, co-author, or in citations).

It’s hard to list what he’s done, because he’s done so much.

Professor Julius Orion Smith III needs no introduction. He’s been at the renowned CCRMA at Stanford University since the beginning, first as a PhD student and then as a professor. He worked with Steve Jobs on the NeXT computer. He developed digital waveguide synthesis used in some of Yamaha’s synthesizers. He worked on the Shazam audio fingerprinting algorithm. He’s written four free DSP textbooks. He’s authored or co-authored hundreds of publications. And on, and on, and on.

Needless to say, it was my dream since starting this podcast to interview him. Listen to the interview to find out how you can profit from my joy 😉

Note: If you like the podcast so far, please go to Apple Podcasts and leave me a review there. You can do so on Spotify as well. It will benefit both sides: more reviews mean a broader reach on Apple Podcasts, and feedback can help me to improve the show and deliver better-quality content to you. You can also subscribe and give a like on YouTube. Thank you for doing this 🙏

Episode contents

From this episode, you will learn:

  • How Julius Smith became one of the world’s most well-known and respected DSP professors
  • The story of CCRMA at Stanford University
  • Behind-the-scenes of the music features of the NeXT computer
  • The story of Yamaha synthesizer development (FM and physical modeling)
  • The story of Shazam and GeoShred music apps
  • How to learn DSP well
  • How to do excellent DSP research
  • How Julius uses AI for research, learning & programming

This episode was recorded on September 23, 2026.

Audio post-production, mixing & mastering by Sathira Tennakoon. Video edited by Vadzim Vezhnavets.

References

People

  1. Julius O. Smith III
  2. At Rice University
    • C. Sidney Burrus
    • Thomas W. Parks
    • James Boyd Pearson
  3. Stanford AI Lab and early computer music
  4. At NeXT and Sun Microsystems
  5. CCRMA colleagues
  6. Students, collaborators, and co-authors
  7. DSP textbook authors and MATLAB creators
  8. Researchers and educators
  9. Physical modeling and network theory pioneers
    • Jean le Rond d’Alembert (1747)
    • Joseph-Louis Lagrange (1759)
    • Augustin-Jean Fresnel (1823)
    • James Clerk Maxwell (1855–1865)
    • Lord Rayleigh (John William Strutt) (1871)
    • Oliver Heaviside (1886)
    • Vitold Belevitch (1945)
  10. Instrument makers
  11. Stanford technology licensing
    • David Lovejoy
    • Joe Koepnick

Julius’ projects

Books

Courses and teaching

Software and instruments

Selected papers & patents

Companies

Audio and music technology

Computing

Universities & research labs

Software & frameworks

Historical computer music software

Machine learning and visualization

Typesetting and web publishing

AI tools & models

Coding agents

Models

Developer tools

Programming languages

Hardware

Historical computers

Audio and instruments

Technical concepts

Most links below go to the relevant chapter of Julius’ free online books.

Sampling and resampling

Physical modeling and synthesis

Waveguides and wave digital filters

Spectral processing and perception

Audio fingerprinting

Virtual analog and effects

Programming and research practice

Books & resources

DSP and computer music books

Courses, channels, and journals

Papers & research

Conferences & communities

Music & cultural references

Musicians

Recordings and musical examples

Bands and influences

Thank you for listening! 🙏

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