An Audio Director and an Audio Product Developer.

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In this episode, I was fortunate to interview Prashant Mishra, an Audio Director who is now building audio products and creating awareness about audio tech and game audio.

Prashant is an audiophile who has worked as an Audio Director for educational games and videos in collaboration with Disney to create IP-specific sonic experiences, during which he created voice based apps. He helped in setting up and scaling the sound department at an India-based ed-tech since 2015 for their entire catalogue of projects.

He is now building audio products with companies such as Soundly, and hosts games, spatial & interactive audio training sessions.

Note: If you like the podcast so far, please, go to Apple Podcasts and leave me a review there. It will benefit both sides: more reviews mean a broader reach on Apple Podcasts and feedback can help me to improve the show and provide better quality content to you. Thank you for doing this ๐Ÿ™

Episode Contents

In this podcast episode, you will learn:

  • how Prashant went from Mechanical Engineering to audio production, to managing audio teams, and to building audio products and educating others,
  • how Prashant cooperated with various brands, for example, Disney, with regard to sound,
  • what is sound design and how it differs from technical sound design,
  • what is important in managing audio-related teams of musicians, developers, and related,
  • what tools you can use to speed up your audio workflow (as a solo producer or in the team),
  • how you can become a technical sound designer,
  • how Audio Developers Conference 2022 in London turned out ๐Ÿ˜„


Below, youโ€™ll find all people, places, and resources mentioned in the podcast episode.


  1. Prashant Mishra
    1. Website
    2. LinkedIn
    3. Twitter
    4. Instagram
  2. A.R. Rahman
    1. O Humdum Suniyo Re
  3. Linkin Park
  4. Vishal Iyer, who introduced Prashant to FL Studio
  5. Audio Developers Conference 2022 in London
    1. Bobby Lombardi
    2. Sophie Carus
  6. Derek Heimlich from Pace
  7. Andrew Kirk from Pace
  8. David Zicarelli, CEO of Cycling โ€˜74
  9. The Audio Programmer by Joshua Hodge


  1. FL Studio digital audio workstation
  2. Keyboard Maestro automation tool
  3. FlowSone by DSP Robotics
  4. Cycling โ€˜74
    1. Max
    2. RNBO
  5. Adobe After Effects
  6. MetaSounds
  7. Game Synth by Tsugi Studio
  8. Unity game engine
  9. Unreal Engine game engine
  10. Disney Publishing Worldwide
    1. Cars
    2. Frozen
    3. Brave
    4. Monsters, Inc.
  11. Intel
  12. Soundly
  13. Audio middleware for video games:
    1. Wwise
    2. FMOD
  14. Programming lanugages: C#, C++, Matlab
  15. C++ course for Unreal Engine on Udemy recommended by Prashant
  16. Syntorial

Thank you for listening!